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Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)

Mozilla
RemoteRemote
Contract
Posted Yesterday
C++*Debugging*GPU architecture*Graphics frameworks*Multithreading*Optimization*Rust*Shader languages*WebGL*

Role Overview

Remote Canada

The role

You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy.

Responsibilities

  • Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.
  • Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).
  • Carry code review and routine upkeep so the FTE engineers can focus on performance.

Definition of done

  • A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance.

Requirements

Required qualifications

  • Strong C++ and/or Rust.
  • Knowledge of graphics frameworks and GPU architecture.
  • Strong debugging and optimization in a multithreaded codebase.
  • Able to work independently and lead technically in a large, mature codebase.

Preferred

  • Shader languages; mobile/Android; open-source collaboration.

Hiring Ranges

  • Canada Tier 1 Locations
  • $145,800 - $186,172 CAD
  • Canada Tier 2 Locations
  • $131,400 - $154,600 CAD
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Job Details

LocationRemote
Job TypeContract
Experience LevelSenior Level
EducationBachelor's Degree
PostedNovember 2, 2026 at 12:32 PM

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Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL) at Mozilla | TechiHub Jobs | TechiHub